August 14th 2018
These cards have allowed the Invoked deck to thrive even without their Link Monster, Aleister the Invoker of Madness.
3,840 0 3
January 5th 2018
Other than the highly-anticipated Link VRAINS Pack imports and the exceptional Skulldeat, the Chained Dracoserpent, there isn’t a whole lot about February’s Extreme Force that TCG players are looking forward to.
Two of the three new archetypes introduced in the set, Tindangles and the legacy Mythical Beasts, seem destined for the back tables at best and the bulk boxes at worst.
Mekk-Knights on the other hand…well, I see a lot of potential in those guys.
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December 6th 2017
Invoked has become one of my favorite decks of all time. From the first time I saw the OCG builds of Windwitch Invoked Artifact, I knew what I was playing when February 2017 rolled around. For the past nine months, Invoked has been my most reliable deck, gaining me weekly tournament tops. I’ve experimented with dozens of builds, from the anti-Zoodiac Windwitch Invoked Artifact to Invoked Zefra to handtrap turbo to Invoked True Draco, my current tournament deck.
3,385 0 3
November 23rd 2017
I don’t know if you noticed, but a few months ago, there were a some changes made to the game of Yu-Gi-Oh! These crazy new thingamajigs called “Link Monsters” showed up, carrying with them the ghoulish “Master Rule Four,” every extra deck-heavy strategies worst nightmare.
8,618 0 1
September 19th 2017
If you find your build’s consistency lacking, you may choose to implement a recruiter strategy instead of a collection of one-off tech cards.
1,373 0 2
August 23rd 2017
If you’re the type of player who likes to experiment, there are plenty of ways to incorporate our current Link Monsters into your decks for some interesting plays.
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July 30th 2017
At its heart, Yu-Gi-Oh is a game that is all about using little monsters to summon bigger, cooler monsters. The problem with this is that these types of summons are inherently negative in terms of card advantage. Combining two monsters into one is a -1, and so on.
2,665 0 5
July 27th 2017
Card advantage calculation only considers the impact on both players’ field and hand, but the Graveyard can be a storehouse of massive potential advantage, depending on the cards placed there.
2,252 1 5
July 21st 2017
Card advantage has long been a defining concept of Yu-Gi-Oh theory, and for good reason. Careful management of your card economy will decide the outcome of a duel more often than not, and decks that can reliably generate more advantage than other contenders will rise to the top of the metagame pile (Zoodiac, for a glaring example).
2,011 1 5
June 9th 2017
“Goats,” the fan name for the format that occurred between April and August of the year 2005, has become a popular alternative for players disillusioned with either the pace or balance of modern Yu-Gi-Oh. The format is much slower, with games usually taking more than ten turns, and has the reputation of being more skillful.
1,963 2 5