September 13th 2020
The September 2020 Forbidden and Limited list has more impact than the other lists this year. It took away power plays and resilience from the top decks. It also gave some interesting options back to older decks. Which decks are most impacted by this list, and how?
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August 30th 2020
Board breaking has long been the standard of tempo in Yugioh. Usually this means maneuvering around several negation cards. With the advent of Numeron Network, monster-based board breakers have split into different niches. Cards like Number S0: Utopic ZEXAL and Mystic Mine demand certain answers as well. How do you construct a deck that can answer all of these threats? First, let’s look at what cards overlap each niche, then observe the math behind drawing cards going second.
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August 13th 2020
For people in your life that play Yugioh, it may seem simple to buy a gift. Yugioh has no shortage of products, ranging from tins, boxes, and packs. But there may be more efficient gifts, depending on your recipient’s goals!
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May 5th 2020
At first, Infernoble Knights do not seem directly related to the original archetype. Their effects pertain mostly to FIRE Warrior-type monsters. However, they can benefit the old build by increasing the number of extenders available, give utility effects, and open up new combo trees.
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February 20th 2020
Game designers have to keep in mind the tolerance of their player base. Card designers run the risk of making a combo that lasts for several minutes, or ones that gain an insane amount of advantage. To prevent unintentional interactions, they need to keep in mind cards that limit the design of other cards.
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September 30th 2019
Just recently, Yishan McNabb shocked the competitive scene with his top two finish at YCS Portland with Gren Maju Beatdown. While the concept of this deck is not new, its explosive finish has garnered the attention of many. What does the deck aim to do and will it continue to do well in future tournaments?
2,820 0 7
August 8th 2019
Traptrix is a small archetype of effect monsters that revolve around the manipulation of “Hole” Normal Trap cards. While Traptrix has been splashed into decks as an engine for decks like H.A.T in 2014, they have not seen any success as a standalone deck. However, with the release of Traptrix Sera, will Traptrix become a viable deck on its own? First, let’s analyze what Sera requires to function and what it adds to the deck.
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July 6th 2019
Scouring Reddit for interesting deck ideas one day, a thread caught my eye: Irbricksceo’s regional top with Noble Knights. Reading his tournament report was quite enlightening, and they seemed to really know their way around the deck. Curious, I asked to interview them and they have politely given their time to answer some questions!
2,240 1 7
May 17th 2019
Prank-Kids are an archetype that has been released for about five months in TCG that revolve around Link and Fusion Summoning. There have been only a few tops to the deck, all with differing cards outside of its core. Prank-Kids have a unique mechanic, in which their Main Deck monsters reward the duelist in more Prank-Kids from the deck when used as material, while the Link and Fusion monsters provide resources and protection. Prank-Kids boast consistency and easily come back from board clears. However, it is weak to negation and may have trouble breaking boards. It has a lot of space outside of its core, and can simultaneously draw and deck thin.
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