April 25th 2019
The idea of “playstyles” in Yugioh is that each individual duelist has a certain affinity for how they play the game. Some duelists like to play aggressively, pump out big monsters, and quickly go for game. Others like to sit back, set lots of backrow, and slowly grind their opponents down. These affinities affect what decks duelists are attracted to and enjoy, how they play out their turns, and generally how they view, experience, and interpret the game. Not all players believe in the existence or validity of playstyles, however.
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March 29th 2019
Altergeist was predicted to be a top deck in the metagame for this new format, and YCS Chicago was supposed to be the deck’s proving ground. Things… didn’t quite work out that way.
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March 26th 2019
Ahh, Thunder Dragon. Ever the bridesmaid, never the bride. For the fourth time now, Thunder Dragon has placed second in a YCS, managing to do it three times in one event at YCS Atlanta. Thunder Dragon’s playstyle has changed significantly since it’s arrival in the TCG in Soul Fusion
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November 7th 2018
When the Danger! monsters were revealed in Cybernetic Horizon, duelists quickly devised a strategy to pair them with the older Dark World monsters. The two archetypes’ strategies of discarding seemed made for one another. The deck failed to accomplish much in the metagame until the release of Soul Fusion, however. After Soul Fusion introduced new Danger! monsters, especially Danger!? Tsuchinoko?, a few duelists realized that Danger! and Dark World monsters could form a combined engine to perform a consistent First-Turn Kill.
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October 24th 2018
Thunder Dragon is an archetype based around the eponymous Thunder Dragon. First released in 2002 in Metal Raiders, Thunder Dragon received legacy support over a decade later in Soul Fusion. This legacy support focuses around Thunder monsters that discard themselves from hand to activate effects, as well as gaining effects when banished or sent from field to grave.
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October 2nd 2018
HAT Format, arguably the most diverse format in Yugioh history, lasted from the release of Primal Origin in May 2014 to the release of Duelist Alliance in August 2014. Over 10 distinct decks were considered meta during this time, including Sylvans, Geargia, Lightsworn Ruler, and of course the titular HAT.
What was it that caused HAT to be such a diverse format? Through an in-depth analysis of each period of the format, I intend to try to answer this question, while studying the development of the format along the way. This article will look at the Early HAT period from the release of Primal Origin to Structure Deck: Realm of Light.
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