
Enma of the Forest of the White Crow
Level 1 FIRE
Pyro / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If you control a "White Crow" card, you can Special Summon this card (from your hand). You can only Special Summon "Enma of the Forest of the White Crow" once per turn this way.
[2] If this card is Normal or Special Summoned: You can add 1 "White Crow" Spell/Trap or "Sinful Spoils" card from your Deck to your hand.
[3] You can target 1 "White Crow" or Level 7 or 8 monster card in either Spell/Trap Zone; Special Summon it to your side of the field.

Malto, Knight of the White Crow
Level 4 LIGHT
Illusion / Tuner / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can send 1 other card in your hand or field to the GY; Place this card on the field into its owner's Spell/Trap Zone as a face-up Continuous Spell, and if you do, Special Summon up to 2 "White Crow" monsters from your Deck with different names, except "Malto, Knight of the White Crow".
[2] When a monster declares an attack while this card is a Continuous Spell: You can target 1 "White Crow" monster card in your Spell/Trap Zone; Special Summon it.

An, Knight of the White Crow
Level 4 LIGHT
Illusion / Tuner / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can reveal this card in your hand; Special Summon 1 "White Crow" monster from your hand, except "An, Knight of the White Crow".
[2] During the Main Phase (Quick Effect): You can target 1 "White Crow" monster you control; Place it into its owner's Spell/Trap Zone as a face-up Continuous Spell, and if you do, Special Summon 1 "White Crow" monster from your hand or GY, except "An, Knight of the White Crow".

Sinful Spoils of the Forest of the White Crow
Level 7 FIRE
Spellcaster / Tuner / Effect
You can only use the [2] effect of this card once per turn.
[1] You can Special Summon this card (from your hand) by placing 1 Level 1 FIRE monster from your face-up field or GY on the bottom of your Deck. You can only Special Summon "Sinful Spoils of the Forest of the White Crow" once per turn this way.
[2] When your opponent activates an effect (Quick Effect): You can return this card on the field to the hand, then target 1 face-up monster on the field or in the GY; Place it into its owner's Spell/Trap Zone as a face-up Continuous Spell.


Diabellze, Lady of the Forest of the White Crow
Level 8 LIGHT
Illusion / Fusion / Effect
1 Fusion or Synchro monster + 1 Spellcaster or Illusion monster
You can only use the [1] effect of this card once per turn.
[1] If this card is Special Summoned: You can place any number of monsters you control into their owners' Spell/Trap Zones as face-up Continuous Spells, then you can return cards on the field to the hand, up to the number of Spell/Traps you control.
[2] Gains 700 ATK/DEF for each Spell/Trap on the field.
[3] This face-up Fusion Summoned card cannot be used as Fusion Material.

Zaltis, Knight of the White Crow
Level 5 FIRE
Illusion / Synchro / Effect
1 Illusion Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Special Summoned: You can target up to 2 Spell/Traps on the field; Return them to the hand.
[2] If this card is sent to the GY: You can apply the following effect depending on where it was sent from.
- Field: Set 1 "White Crow" Trap from your Deck.
- Extra Deck: Add 1 "White Crow" card from your GY to your hand.

Aitowaras, Knight of the White Crow
Level 5 FIRE
Illusion / Synchro / Effect
1 Illusion Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Special Summoned: You can target 1 card on each side of the field; Return them to the hand.
[2] If this card is sent to the GY: You can apply the following effect depending on where it was sent from.
- Field: Target 1 card on the field; Shuffle it into the Deck.
- Extra Deck: Special Summon 1 "White Crow" monster from your GY.

Deep Forest of the White Crow
Field Spell
You can only activate this card once per turn.
You can only use the [3] effect of this card once per turn.
[1] When this card's activation resolves: You can add 1 "White Crow" monster from your Deck to your hand.
[2] While this card is in the Field Zone, "White Crow" monsters you control cannot be destroyed by effects.
[3] During your End Phase: You can Set 1 "White Crow" Trap from your Deck or GY.

Brilliance of the Witch of the White Crow
Continuous Trap
You can only use the [1] effect of this card once per turn.
[1] Activate 1 of the following effects.
- Special Summon 1 "White Crow" monster from your hand or GY.
- Fusion Summon 1 "Diabell" Fusion monster from your Extra Deck using up to 1 Material from each of your hand, Extra Deck and/or field.
- If you control a "Diabell" monster: You can target 1 face-up card on the field; Negate its effects until the end of the turn.

Apparition of the Witch of the White Crow
Normal Trap
You can only activate this card once per turn.
[1] Fusion Summon 1 Illusion Fusion monster using Materials from your Extra Deck and/or field, also for the rest of the turn, you cannot activate monster effects in the hand or GY, except Illusion monster effects.
[2] If this card's activation was negated by your opponent, and sent to the GY: You can Set this card, and if you do, return all cards your opponent controls to the hand.

Bonfire (alt art)
