New Archetype: Rinzelm Release the giant prehistoric Insects

Rinzelm Amursa

Level 4 WIND

Insect / Ritual / Effect

You can Ritual Summon this card with "Rinzelm Conquest".

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Ritual Summoned: You can add 2 non-WIND "Rinzelm" monsters from your Deck to your hand.

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual monster from your hand by Tributing monsters in your hand or field, and/or shuffle Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed the Level of the Ritual monster you Ritual Summon.

 

Rinzelm Luvian

Level 4 WATER

Insect / Ritual / Effect

You can Ritual Summon this card with "Rinzelm Conquest".

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Ritual Summoned: You can add 2 "Rinzelm" Spell/Traps from your Deck to your hand.

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual monster from your hand by Tributing monsters in your hand or field, and/or shuffle Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed the Level of the Ritual monster you Ritual Summon.

 

Rinzelm Karkasas

Level 4 LIGHT

Insect / Ritual / Effect

You can Ritual Summon this card with "Rinzelm Conquest".

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Ritual Summoned: You can send 2 "Rinzelm" cards from your Deck to the GY.

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual monster from your hand by Tributing monsters in your hand or field, and/or shuffle Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed the Level of the Ritual monster you Ritual Summon.

 

Rinzelm Gigarovendra

Level 8 FIRE

Insect / Ritual / Effect

You can Ritual Summon this card with "Rinzelm Conquest".

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] (Quick Effect): You can send 2 cards from your hand to the GY, including this card; Add 1 non-FIRE "Rinzelm" monster from your Deck to your hand.

[2] If this card is Ritual Summoned OR if your opponent Special Summons a monster: You can shuffle up to 2 monsters on the field into the Deck.

[3] If this card and a WATER "Rinzelm" monster are in your GY: You can add this card to your hand.

 

Rinzelm Giriakarma

Level 8 DARK

Insect / Ritual / Effect

You can Ritual Summon this card with "Rinzelm Conquest".

You can only use each of the [1] [2] effects of this card once per turn.

[1] When your opponent activates a monster effect on the field or in the GY, while you control this Ritual Summoned card (Quick Effect): You can negate that activation, then you can shuffle 1 monster from your opponent's field and 1 monster from their GY into the Deck, then if you shuffled a Dragon monster, double this card's ATK.

[2] If this card and a LIGHT "Rinzelm" monster are in your GY: You can add this card to your hand.

 

Rinzelm Conquest

Ritual Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Ritual Summon any number of Insect Ritual monsters from your hand by shuffling Insect and/or Dragon monsters from the GYs into the Deck, whose total Levels equal or exceed the Level of the Ritual monster(s) you Ritual Summon.

[2] If this card is in the GY: You can send 1 Insect monster from your hand or face-up field to the GY; Add this card to your hand.

 

Rinzelm Carnation

Field Spell

[1] While you control a Level 8 or higher "Rinzelm" monster OR a Dragon monster is on your opponent's field or in their GY, your activated "Rinzelm" monster effects cannot be negated.

[2] Once per turn: You can send 1 "Rinzelm" or Dragon monster from your hand or face-up field to the GY; Add 1 Insect monster from your Deck to your hand, with the same original Level but different name to the sent monster.

 

Rinzelm Backfly

Normal Spell

You can only use 1 of the [1] [2] effects of this card once per turn.

[1] Send 2 monsters from your Deck to the GY, including an Insect monster, also until the end of your next turn, you cannot Special Summon monsters, except Insect monsters.

[2] If you Ritual Summon an Insect monster while this card is in the GY: You can banish this card; All "Rinzelm" monsters you control gain 800 ATK/DEF.

 

Rinzelm Practice

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Add 2 "Rinzelm" monsters from your Deck to your hand, then send 1 card from your hand to the GY, then if a Dragon monster is on your opponent's field or in their GY, you can add 1 Insect monster from your GY to your hand.

[2] If you Ritual Summon an Insect monster while this card is in the GY: You can banish this card; Take 1 "Rinzelm" Field Spell from your Deck and place it face-up on your field.

 

Rinzelm Encounter

Counter Trap

You can only use each of the [1] [2] effects of this card once per turn.

[1] When a Spell/Trap or monster effect is activated while you control a "Rinzelm" monster: Negate that activation, then you can add 1 "Rinzelm" monster from your Deck or GY to your hand, and if you do, send 1 Insect monster you control to the GY.

[2] If a "Rinzelm" monster(s) you control would be destroyed by battle or effect, you can place this card from your GY on the bottom of your Deck instead.

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