
Field Power Source
Field Spell
[1] If a monster(s) is Normal or Special Summoned while another monster with the same Type is on the field: The Summoned monster(s) gains 1000 ATK/DEF.
[2] If this card is destroyed: Negate the effects of all face-up monsters on the field, and if you do, their ATK/DEF becomes equal to double their original ATK/DEF.
[3] During the Standby Phase, if this card is in the GY and there are no cards in the Field Zones: You can place this card in your Field Zone, face-up.

Aroma Tactics
Continuous Trap
[1] Once per turn, you can declare 1 card name; Reveal the top card of your Deck, and if it is the declared card, apply 1 of the following effects depending on the card Type, otherwise if it wasn't the declared card, destroy this card.
- Monster: Special Summon it.
- Spell/Trap: Set it.
[2] If this card is destroyed by an effect: You can Special Summon 1 "Harpie" monster from your Deck or GY.

King of Yamimadou
Level 7 DARK
Fiend / Effect
You can only use each of the [1] [3] effects of this card once per turn.
[1] If this card is in your hand, and 2 or more face-down cards or "Yami" is on the field: You can Special Summon this card.
[2] While you control a face-down card, this card cannot be destroyed by your opponent's effects, also your opponent cannot target it with effects.
[3] When a monster on the field with less ATK than this card activates its effect or declares an attack: You can destroy it.

Attribute Repulsion
Quick-Play Spell
You can only activate this card once per turn.
If this card is activated as Chain Link 3 or higher, your opponent cannot activate cards or effects in response to this card's activation.
[1] Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; Send 1 Zombie or DARK monster from your hand, Deck or face-up field to the GY, and if you do, the target loses ATK equal to the sent monster's original ATK, then if the target is LIGHT, negate its effects.

Knight of Twin Swords
Level 3 EARTH
Warrior / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is in your hand, and you control a card with a die rolling effect: You can Special Summon this card.
[2] During your Main Phase: You can roll 3 dice, then for the rest of the turn, this card gains ATK equal to the total results x350, then if 2 or more of the results were the same, you can Special Summon 1 monster from your hand.
[3] Can make up to 2 attacks on monsters during each Battle Phase.

Lightforce Flash Sword
Quick-Play Spell
You can only activate this card once per turn.
[1] Choose 1 random card from your opponent's hand and banish it face-up until the next Standby Phase, then if you activated this Set card and this effect banished a monster, you can apply 1 of the following depending on the Level of the banished card.
- Level 4 or lower: Your opponent banishes all monsters with the same name as that banished card from their hand, Deck and/or GY.
- Level 5 or higher: Add from your Deck to your hand, 1 Level 5 or higher monster, with the same Type and Attribute but 1 Level higher than that banished card.

Archfiend of Gilfer - Gilfer Flame
Level 6 DARK
Fiend / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] During the Main Phase (Quick Effect): You can discard this card; Draw 1 card, then discard 1 card, also this turn, monsters your opponent controls lose 500 ATK.
[2] When your Fiend monster destroys a monster in battle while this card is in the GY: You can Special Summon this card, but banish it when it leaves the field.

Gearfried the Steel Knight
Level 4 EARTH
Warrior / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] This turn, if a monster you control was destroyed by battle or effect (Quick Effect): You can Special Summon this card from your hand, and if you do, equip 1 monster from your GY to this card as an Equip Spell that gives 800 ATK.
[2] During your Main Phase: You can destroy all cards equipped to this card, then if you destroyed a monster card(s), you can add from your Deck to your hand, 1 monster with the same Type and Attribute but different Level to 1 of the destroyed cards.

Spell Card "Enemy Controller"
Quick-Play Spell
You can only activate 1 of the [1] [2] effects of this card once per turn.
[1] Pay 1000 LP, then target 1 face-up monster your opponent controls; Apply 1 of the following effects.
- Destroy the target.
- Immediately after this effect resolves, Tribute Summon 1 monster, also you must Tribute the target as if you controlled it.
[2] During your Main Phase: You can banish this card from your GY; Add 1 "Spell Card "Enemy Controller"" from your Deck to your hand.

Requiem to the Soul
Normal Trap
You can only use each of the [1] [2] effects of this card once per turn.
[1] When your opponent activates an effect that includes an effect that Special Summons a monster from the GY: Negate that effect, and if you do, Special Summon 1 monster from your opponent's GY to their side of the field, then send any number of monsters your opponent controls to the GY, whose total ATK equals 6000 or less.
[2] If this card is banished: You can add it to your hand, then you can Normal Summon without Tributing, 1 monster that needs 1 or more Tributes.
