The goal of this deck is to go first and make a Dragoon under Gryphon lock with at least one Fog Blade set; a board I have dubbed "The Cross". The deck needs its entire hand to function, so if your board gets broken you're SOL When handtrapped you might still have some wiggle room to squeeze out a Dragoon or I:P + Dragoon for some basic interruption.
This deck can't go second. Win the die roll.
The side deck is format dependent, but the Gameciels and Dark Rulers have stuck around for a while in an attempt to mitigate the going second problem. If you really wanna make going second not suck, you can side in the cards to swap your Dragoon engine for a Rainbow Neos engine in game 2.