Ally of Justice Deck
Deck Primer
This is my take at building an "Ally of Justice" deck. Canonically, they were made to fight against the "Worm" archetype which is reflected in the game by their anti-Light Attribute effects and certain cards working specifically against face-down cards. While the idea is not that terrible, the archetype certainly started rather weak and got only worse over time due to power-creep. However, I tried to make the most out of a deck which sole reason of existence is to fight the Light Attribute.
The first card I need to talk about is "DNA Transplant". There are some very good Light Attribute archetypes like "Lightsworn", "Cyber Dragon", "Blue-Eyes" and many more, but since it is only one out of six Attributes in the game (I am aware that Divine exists, but I rarely encounter a deck that focusses on that Attribute) chances are that you will have to play against decks that you have no inherent bonus against. "DNA Transplant" was played in a previous version of this deck since it allows you to transform the opposing monsters into Light Attribute, but I opted to skip the card due to not being consistent or searchable and instead added options to give to opponent the Light monsters I am playing.
Speaking of which, in case the opponent has Light monsters you can work with a few nice options. "Ally of Justice Quarantine" flatout prohibits the Special summon of Light monsters, "Ally of Justice Core Destroyer" has weak ATK but destroys any Light monster without breaking a sweat and the Extra Deck "Allies" can also help getting the job done.
Both "Gold Gadget" and "Silver Gadget" are Light Attribute and can be switched onto the opposing board via "Creature Swap" while still triggering their effects for you if they get destroyed. "Jizukiru, the Star Destroying Kaiju" removes threats you cannot get past normally, while also being fairly easy to beat via "Ally of Justice Core Destroyer" and "Ally of Justice Catastor". Finally, "Leeching the Light" is one of many ATK boosting options, allowing you to either use the opposing monsters to fuel your monsters' ATK stats via correct matchup or enabling the effect yourself by putting either a "Jizukiru, the Star Destroying Kaiju"/"Thunder King, the Lightningstrike Kaiju" onto the opponent's side of the field or switch monsters via "Creature Swap".
In reverse, most of your other monster options are Dark Attribute, which is also something this deck tries to make use of. "Dark Salvo" can fetch another monster from the graveyard and gives you an easy way into Link 2 or Level 7 Synchro monsters. "Heavy Metal Raiders" is the second ATK booster to talk about, giving your monsters battle protection once per turn, further swarming upon destroying something and even gaining ATK bonuses by taking damage in battle. The last effect can also be triggered intentionally by ramming whatever you have available into the summoned "Jizukiru, the Star Destroying Kaiju" and giving your attacker the difference as attack power for the cost of your life points. The copies of "Desperado Barrel Dragon" give you more sizeable bodies upon losing monsters.
Naturally, there are some generic options aswell. "Raigeki" means board clearing and an empty front row normally causes massive damage, "Monster Reborn" is obviously for monster revival, "Reasoning" provides some swarming and the vast amounts of Levels in the deck makes hitting the right number rather difficult and "Terraforming" and "Allure of Darkness" are there for consistency reasons. The three copies of "Limiter Removal" give the deck the option of threatening OTKs on a regular basis.
The Extra Deck is really just an extension of your Main Deck, which features options that are nice to have but not always needed. "Wee Witch's Apprentice" gives ATK boosts, "Gear Gigant X" searches anything you want from your deck monster-wise, "Reprodocus" is another option to force the Light Attribute onto a monster, "Platinum Gadget" is more floating and pretty much serves as an option if you have to go into something in your Extra Deck but have no good option to use otherwise. The "Black Rose Dragon" is an amazing board-clears and easily makeable via "Black Salvo". Lastly, "Heavy Armored Train Ironwolf" can turn one of your Machine monsters into an instant-killing attacker if the right ATK boosts are available. The two "Ally of Justice" Extra Deck monsters are choices you can go into as I mentioned, but they are in all fairness rather situational.
While I think that this is pretty close to the ceiling of what can be done with "Ally of Justice", it has to be said that the archetype is still rather weak and the deck is pretty bricky, since none of the archetypal cards features any form of good searching or even solid interaction with its own archetype. However, this does not mean that one cannot build decks with them. If you want to know more about the archetype, feel free to visit the article on my blog: https://cubiccreativity.wordpress.com/2020/01/09/archetype-analysis-ally-of-justice/
Other Decks on ygoprodeck.com
Comments
Test Hand
Opening Hand
Delete Deck
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.