Combo #1 - Rod to search for Circle, then chain and/or chain block (for exampe: to prevent Impermance from negating it) if you have to with either Secrets of DM or Illusion Magic. Then activate to Circle to search for either DM, Servant, Eternal Soul, and setup a draw engine by Fusion summoning TDMs. Trigger the TDMs effect with a draw 2 card and also Servant to search out and draw MoC. Wait until your opponents turn to activate Secrets again to summon MoC with a negate in the GY (which would be Magician Nav already prepared).
Combo #2 - The Dragon Loop: By using Souls to bring out DM, then sending DM to the GY to Link summon Imduk. Use Rod to search Circle, if by chance, bring out Eternal Soul and add it to your hand to set it, after use Illusion Magic to loop either DM (and/or MoC for uses, not in this case) to Fusion summon Dragoon (or DMTDK, your choice). Setup your draw engine. Next on your turn, loop the DM again to summon Imduk to Fusion summon DMTDK (or Dragoon, whichever you didnt summon the first time).
Combo #3: The 1 Turn Setup: Was explained on my last deck profile. You can still do it with this deck also maybe even better with this deck recipe. This combo is super easy and more effective when you summon MoC while having both Navs in the GY. Also if you summon DMTDK with using MoC, you can trigger MoC in a loop since DMTDK protects your spells/traps, Circle banishes, and Nav negates for you. Best combo if you done it correct and pulled off very good.
Combo #4: The Normal, Effect, XyZ, Fusion, and Ritual Loop: First setup TDMs for draw power with DM in your GY, then wait until your opponents turn to draw more cards (might need Reckless Greed for this combo to pulled off in this fashion for it to work), special summon DM (through the Eternal Soul loop) then activate your set Secrets to summon MoC on their turn (which you get to banish and destroy a card, also negate if Nav was already dumped in the GY). Next on your turn, use can XyZ with the Eternal Loop and Souls summoning DM once more to XyZ summon: Ebon!!! Now you got MoC, Ebon, TDMs, next turn, you can setup a Dragoon, or DMTDK with DM on the field (doesnt have to be in this order either but TDMs must always be your draw engine to start the combos off).
Might be slightly a few bricks but its starting hand percentage is good at best. Single matches can be debatable since it depends on who goes first or last depending off of a setup but DM is good at 2 out of 3 matches for sure. Will try this on Duelingbook.