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By rebornthejam
#19239
The following is a small excerpt of deck/article.  Read Full Article

Ritual is an interesting Special Summoning mechanic. Just like Pendulums, Rituals are Special Summoned from the hand rather than the Extra Deck. However, for the same reason, Rituals suffer many consistency and minus issues. Over the years, Konami has released Ritual Archetypes that addresses these problems. Then one day, Konami decided to fix all these issues by creating the Impcantation archetype. Suddenly, Ritual decks became more consistent and less costly. However, Impcantation did more harm than good.

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By KOB13
#19258
I don't think you thought this through.

Impcantations were introduced in the set Cybernetic Horizon (2018)...and Shinobirds were released in 2016 in Raging Tempest, about a year and a half apart. Same issue with vendreads, who were introduced in Code Of The Duelist. Only Demise and Nephthys apply really.

And honestly look at these four. Notice something else about them?

Yeah, they're all heavily Gimmick based. Vendreads are more a story than an archtype, Nephthys revolves around a non Ritual Monster and it's effect, Shinobirds are also Spirits and Demise/Ruin are based around using other Ritual Monsters.

Then look at Megalith. Don't they look familiar? They're Rock Nekroz. No wonder they're more consistent: they're designed with less Gimmicks and more consistency,

We can see this design issue in other places, like the new Ra support. The Ra support excludes the other two versions to focus on the original which you could argue is an attempt to avoid Sphere Mode...or it's based on the Gimmick of Marik's deck.

HOnestly to me, this is like blaming Nekroz for slower Ritual speed or Zombie Engine for vendreads. It's all circumstantial.
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By rebornthejam
#19277
KOB13 wrote:
Thu Apr 09, 2020 12:21 am
I don't think you thought this through.

Impcantations were introduced in the set Cybernetic Horizon (2018)...and Shinobirds were released in 2016 in Raging Tempest, about a year and a half apart. Same issue with vendreads, who were introduced in Code Of The Duelist. Only Demise and Nephthys apply really.

And honestly look at these four. Notice something else about them?

Yeah, they're all heavily Gimmick based. Vendreads are more a story than an archtype, Nephthys revolves around a non Ritual Monster and it's effect, Shinobirds are also Spirits and Demise/Ruin are based around using other Ritual Monsters.

Then look at Megalith. Don't they look familiar? They're Rock Nekroz. No wonder they're more consistent: they're designed with less Gimmicks and more consistency,

We can see this design issue in other places, like the new Ra support. The Ra support excludes the other two versions to focus on the original which you could argue is an attempt to avoid Sphere Mode...or it's based on the Gimmick of Marik's deck.

HOnestly to me, this is like blaming Nekroz for slower Ritual speed or Zombie Engine for vendreads. It's all circumstantial.
@KOB13
Hi. Thank you for commenting.

I'm well aware of Shinobirds and Vendread. That's why in my article when I was explaining "Post-Imp Rituals", I wrote rituals around the same time. Cards go through months to even years of "planning -> designing -> printing -> testing -> reprinting -> retesting -> Checking product promotion and cross-promotion" before they are released. I don't doubt that Konami had Imp in the planning board when they rolled out Shinobirds and Vendreads.

Sure the four decks are gimmicky. That's what makes archetypes unique. It's the same with Synchro, Fusion, Xyz, Links and Pendulums. Konami has always tried to incorporate gimmicks into their archetype to make them different. Gishki has a one card tribute and tried to push for stacking their deck with Gishki monsters to take advantage of Zielgigas and the LVL 8 rituals effect. Cyber Angel has a gimmick of tributing the rituals to gain additional effects. Nekroz has a hand trap gimmick (as well as tonnes of others). Prediction Princess is a Flip deck. Yet they're all far more consistent and have better resource management than most modern ritual decks. Even BLS, an extremely inconsistent ritual archetype that has a similar gimmick as Demise/Ruin and Vendread, has more searchers than Demise/Ruin and Vendread, and it was released before Demise/Ruin and Vendread. Konami barely tried to create searchers for Demise/Ruin and Vendread. Konami advertised Demise/Ruin in the pack where Imp made its debut. They always planned the two archetypes to play together. The levels of the imps even add up together to make Level 10 boss monsters. Vendread is the same thing. It's clear from the way they wrote the Ritual Spell that they thought Pre-Prep, Imp, etc is all they need.

One can even argue that Cyber Angel has similar playstyle to Demise/Ruin since they also tribute their smaller ritual monsters. However, Cyber Angel is at least playable and quite consistent on its own.

I can't see how Megalith is similar to Nekroz at all. If you mean discarding itself, then sure, but they're very different in every other way from the gimmick, playstyle and lore.

I don't think it's fair to compare modern ritual archetype gimmicks to anime legacy support. Anime legacy supports have always mostly been gimmicky to match the user's playstyle even if it clashes with the deck (e.g. look at Red-Eyes).

Of course, it's circumstantial. That's why I asked readers for their opinion. Unless Konami outright says it, we can only speculate. It's like how some players thought for years that Konami would never make a reptile archetype that uses the GY due to the existence of Snake Rain. It's circumstantial.

Anyway, thanks for commenting. It's always interesting to hear other people's opinion.
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By KOB13
#19317
Maybe I should explain myself a bit better.

When I say 'heavily Gimmick based'- I mean that they adhere more to a theme and stick almost strictly to it then say, trading off some of that theming for more conventional and successful aspects.

The difference between Shinobirds and Vendreads to Cyber Angels and Nekroz is that Shinobirds and Vendreads rigidly restrict their effects to fit their theme whereas Nekroz and Cyber Angel have themes...but their cards reinforce consistent plays rather than themeatics. While Nekroz have the themes of representing past Duel terminal cards and Cyber Angels have a general mechanical vibe- Their effects are more based around being consistent and generally more playable than Shinobirds, who focus heavily on the Spirit monster theme, and Vendreads, who use their cards less to make the deck playable than to tell a story.

The big reason why I compared Megalith and Nekroz is because those cards have Rituals with immediate and useful effects like Nekroz, which is why it was so successful.

Ra isn't the only example I can think of either for Konami prioritizing themes over playability. Darklords stick to theme of Life point cost and recycling their spells and traps even when some of their cards would work better without that theme (like giving the new Level 4s or the Level 3 the copying ability or removing the costs on their Fusion Trap). The World Legacy cards could have been an actual archtype but Konami kept to their theme of them belonging to other archtypes instead. The World Chalice cards would have worked better without being so Normal Monster based but they kept it around because of the characters being ordinary people.

I'll state my point bluntly to make certain we understand each other: I don't think Demise/Ruin, Shinobirds or Vendreads were affected by the design of Impcantations. I think they were the victims of Konami's erratic and unpredictable card designs. This is just another in the long line of cards that just don't click because Konami is chaotic when it comes to make archtypes consistent.
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By rebornthejam
#19345
@KOB13
Hi, thanks for replying.

I respect your point, but I don't quite understand your stance. Because in the end, you're saying it's Konami's choice to stick mostly with the gimmick and not add conventional methods that make the archetype work. This is my article's point. I'm literally saying Konami is refusing to add conventional searching and recovering to make the modern Ritual Archetypes work. Now whether the reason why they're doing that is because of Impcantation is only a theory, and I'm simply proposing this theory due to the timing of everything (and Demise/Ruin advertisement).

Furthermore, a deck can be extremely gimmicky or follow a thematic but also playable. Nothing is stopping Konami from making Decks like Shinobird gimmicky but also consistent. For example, let's look at Shinobird. They could've easily allowed Crane to search for other Shinobird or gave Crow better effects that fit with the archetype/series. I mean, look at Crow's effect. It seriously clashes with the archetype's playstyle of bouncing away monsters. I'll bring up Infernity. They're extremely gimmicky with their handless playstyle, but they actually have searchers. Same with Prediction Princess. Just like Shinobird where Shinobird focuses on the playstyle of "spirit", Prediction Princess focuses on the playstyle of "Flip" monsters. However, Prediction Princess is given tools that allow them to function, search and recover in the form of the Ritual Spell, Crystaldine, Coinorma, Tarotrei and Arrowsyph. Now am I going to pretend Prediction Princess is an amazing deck? No, of course not, but you can see that Konami gave them the tools and effects to function despite being a heavily gimmicky FLIP/Ritual base deck.

Same thing with Vendread. They can easily tell a story but also give it remotely consistent effects or address the minus issues, but they chose not to do that. For example, why are the levels of the smaller monsters so clunky and inconsistent? Why doesn't Nightmare give a 1000 ATK boost before you attack rather than after? Why does Nightmare forces you to tribute monsters in your hand to increase Levels rather than raising its attack or let you search for a Ritual Spell? Why does Houndhorde forces you to discard a Vendread monster to SS itself?

As for Megalith and Nekroz. Having immediate effects is still a far cry of saying the two being similar. Anyway, that's beside the point. Honestly, I don't think Megalith is that successful. Now I'm not sure whether things will change when Phul gets released. However, it's definitely a step in the right direction for modern rituals.

Yes, Darklord has a theme, but they can actually function. The same thing with World Chalice and World Legacy. World Chalice or techs (e.g. Unexpected Dai) that actually addresses the drawback of Normal Monsters and uses it as an advantage. I can't say the same with archetypes like Nephyths because the archetype made no attempt to address the "wait till SP after it gets destroyed by card effect" to make the deck semi-functional. I'm not saying to ignore the "wait to SP" effect, but give them better effects. I mean is it hard for Konami to allow Disciple to search both a Spell/Trap and monster?

Great. That's your opinion and I respect that. I do find it strange that you don't believe Demise/Ruin is affected by Imp, considering they were literally advertised alongside each other.
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