KOB13 wrote: ↑
Thu Apr 09, 2020 12:21 am
I don't think you thought this through.
Impcantations were introduced in the set Cybernetic Horizon (2018)...and Shinobirds were released in 2016 in Raging Tempest, about a year and a half apart. Same issue with vendreads, who were introduced in Code Of The Duelist. Only Demise and Nephthys apply really.
And honestly look at these four. Notice something else about them?
Yeah, they're all heavily Gimmick based. Vendreads are more a story than an archtype, Nephthys revolves around a non Ritual Monster and it's effect, Shinobirds are also Spirits and Demise/Ruin are based around using other Ritual Monsters.
Then look at Megalith. Don't they look familiar? They're Rock Nekroz. No wonder they're more consistent: they're designed with less Gimmicks and more consistency,
We can see this design issue in other places, like the new Ra support. The Ra support excludes the other two versions to focus on the original which you could argue is an attempt to avoid Sphere Mode...or it's based on the Gimmick of Marik's deck.
HOnestly to me, this is like blaming Nekroz for slower Ritual speed or Zombie Engine for vendreads. It's all circumstantial.
Hi. Thank you for commenting.
I'm well aware of Shinobirds and Vendread. That's why in my article when I was explaining "Post-Imp Rituals", I wrote rituals around the same time. Cards go through months to even years of "planning -> designing -> printing -> testing -> reprinting -> retesting -> Checking product promotion and cross-promotion" before they are released. I don't doubt that Konami had Imp in the planning board when they rolled out Shinobirds and Vendreads.
Sure the four decks are gimmicky. That's what makes archetypes unique. It's the same with Synchro, Fusion, Xyz, Links and Pendulums. Konami has always tried to incorporate gimmicks into their archetype to make them different. Gishki has a one card tribute and tried to push for stacking their deck with Gishki monsters to take advantage of Zielgigas and the LVL 8 rituals effect. Cyber Angel has a gimmick of tributing the rituals to gain additional effects. Nekroz has a hand trap gimmick (as well as tonnes of others). Prediction Princess is a Flip deck. Yet they're all far more consistent and have better resource management than most modern ritual decks. Even BLS, an extremely inconsistent ritual archetype that has a similar gimmick as Demise/Ruin and Vendread, has more searchers than Demise/Ruin and Vendread, and it was released before Demise/Ruin and Vendread. Konami barely tried to create searchers for Demise/Ruin and Vendread. Konami advertised Demise/Ruin in the pack where Imp made its debut. They always planned the two archetypes to play together. The levels of the imps even add up together to make Level 10 boss monsters. Vendread is the same thing. It's clear from the way they wrote the Ritual Spell that they thought Pre-Prep, Imp, etc is all they need.
One can even argue that Cyber Angel has similar playstyle to Demise/Ruin since they also tribute their smaller ritual monsters. However, Cyber Angel is at least playable and quite consistent on its own.
I can't see how Megalith is similar to Nekroz at all. If you mean discarding itself, then sure, but they're very different in every other way from the gimmick, playstyle and lore.
I don't think it's fair to compare modern ritual archetype gimmicks to anime legacy support. Anime legacy supports have always mostly been gimmicky to match the user's playstyle even if it clashes with the deck (e.g. look at Red-Eyes).
Of course, it's circumstantial. That's why I asked readers for their opinion. Unless Konami outright says it, we can only speculate. It's like how some players thought for years that Konami would never make a reptile archetype that uses the GY due to the existence of Snake Rain. It's circumstantial.
Anyway, thanks for commenting. It's always interesting to hear other people's opinion.