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By Hero_Odet
#85143
D/D/D Demonic Contract Overseer
3000/2800 Syncroh Dark/Feind Lv8
1 D/D tuner + 1 D/D/D monster
When this card is Special Summoned you can set a "Dark Contract" Spell/Trap from your GY. When your opponent Special Summons a monster: you can set a "Dark Contract" Spell/Trap from your deck you can only activate this effect of D/D/D Demonic Contract Overseer. If your opponent activates a Spell/Trap or the effect of a Monster Special Summoned from the Extra Deck, you can send a "Dark Contract" card to the GY; Negate that effect.

Dark Contract of the Wandering Mummy
When this card is activated: You can target monsters on your opponent's field up to the number of Dark Contract Spell/Traps you control Negate their effects. Once per turn, during your Standby Phase: Take 1000 damage.
Last edited by Hero_Odet on Tue Nov 30, 2021 8:16 pm, edited 1 time in total.
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By Samm99663
#85146
Hero_Odet wrote:
Tue Nov 30, 2021 7:44 pm
D/D/D Demonic Contract Overseer
3000/2800 Syncroh Dark/Feind Lv8
1 D/D tuner + 1 D/D/D monster
When this card is Summoned you can set a "Dark Contract" Spell/Trap from your GY. When your opponent Special Summons a monster you can set a "Dark Contract" Spell/Trap from your deck you can only activate this effect of D/D/D Demonic Contract Overseer. If your opponent activates an Spell/Trap or the effect of a Monster Special Summoned from the Extra Deck, you can send a "Dark Contract" card to the GY, negate that effect.

Dark Contract of the Wandering Mummy
When this card is activated you can target monsters on your opponents feild up to the number Dark Contract Spell/Traps you control, Negate their effects. Once per turn, during your Standby Phase: Take 1000 damge.
Your PSCT is off a bit. The words I have in bold are the way to fix them.

When this card is Special Summoned: You can set a "Dark Contract" Spell/Trap from your GY. When your opponent Special Summons a monster: You can set 1 "Dark Contract" Spell/Trap from your Deck. If your opponent activates a Spell/Trap or the effect of a Monster Special Summoned from the Extra Deck, you can send a "Dark Contract" card to the GY; Negate that effect.

When this card is activated: You can target monsters on your opponent's field up to the number of Dark Contract Spell/Traps you control; Negate their effects. Once per turn, during your Standby Phase: Take 1000 damage.
User avatar
By Hero_Odet
#85147
Samm99663 wrote:
Tue Nov 30, 2021 7:57 pm
Hero_Odet wrote:
Tue Nov 30, 2021 7:44 pm
D/D/D Demonic Contract Overseer
3000/2800 Syncroh Dark/Feind Lv8
1 D/D tuner + 1 D/D/D monster
When this card is Summoned you can set a "Dark Contract" Spell/Trap from your GY. When your opponent Special Summons a monster you can set a "Dark Contract" Spell/Trap from your deck you can only activate this effect of D/D/D Demonic Contract Overseer. If your opponent activates an Spell/Trap or the effect of a Monster Special Summoned from the Extra Deck, you can send a "Dark Contract" card to the GY, negate that effect.

Dark Contract of the Wandering Mummy
When this card is activated you can target monsters on your opponents feild up to the number Dark Contract Spell/Traps you control, Negate their effects. Once per turn, during your Standby Phase: Take 1000 damge.
Your PSCT is off a bit. The words I have in bold are the way to fix them.

When this card is Special Summoned: You can set a "Dark Contract" Spell/Trap from your GY. When your opponent Special Summons a monster: You can set 1 "Dark Contract" Spell/Trap from your Deck. If your opponent activates a Spell/Trap or the effect of a Monster Special Summoned from the Extra Deck, you can send a "Dark Contract" card to the GY; Negate that effect.

When this card is activated: You can target monsters on your opponent's field up to the number of Dark Contract Spell/Traps you control; Negate their effects. Once per turn, during your Standby Phase: Take 1000 damage.
Thanks my PSCT isn't the best
sharks

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