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By B133d4u
#50150
Hello again! Finally finished a couple more archetypes for my story, and I feel like they turned out much better than the Chosen Warriors, so I'm looking for feedback on these as well!

This time I'll be posting the Metal Kings, which are a Dark Xyz-focused archetype based on various metal bands. Whereas the monsters represent the bands themselves (Unholy Father = Judas Priest, Undead = Rob Zombie, Dark Mass = Black Sabbath, etc) and their effects are often related to the band's repertoire, the spells and traps are named after song titles, with effects often based on the lyrics. And of course, they're an Xyz archetype because Xyz cards are black, which is the most metal colour there is. The gimmick of Metal Kings is their material play and stat stacking. Metal Kings have multiple ways to add, remove, and transfer Xyz materials throughout a duel, with their three boss monsters - Steel Queen, Metallic, and Unholy Father - all having effects to really get that loop going. Additionally, most Metal Kings have effects that modify what's considered their original ATK and DEF, as the aforementioned trio gain the stats of all Dark monsters used as materials.

And so, I present the Metal Kings.

Monsters

Metal King Stronghound
4* Dark Beast
1600ATK/900DEF
When this card is sent to the GY, all "Metal King" monsters you control gain 600ATK. Once per turn, if this card was used for the XYZ Summon of a "Metal King" XYZ monster, you can Special Summon 1 "Metal King Stronghound" from your hand or deck, but it cannot be used for XYZ or Link Summon.

Metal King Dark Mass
6* Dark Spellcaster
2400ATK/1600DEF
Once per turn, when this card is Summoned: Add 1 card that lists "Metal King" in its name or card text from your deck to your hand. While this card is on the field, you can Normal Summon Level 5 or higher monsters for 1 less tribute, but their original ATK and DEF are reduced by 800 if you do.

Metal King Livewire
6* Dark Thunder
2000ATK/1500DEF
You can Normal Summon this card without tribute. If you do, decrease this card's original ATK and DEF by 500. If this card is sent to the GY, destroy one of your opponent's monsters.

Metal King Kitsune
4* Dark Beast
900ATK/1100DEF
Once per turn, you can XYZ Summon a Rank 4 "Metal King" monster from your Extra Deck using this card as material. If you do, this card's original ATK and DEF are doubled for calculating the effects of a monster it's a material for.

Metal King Man of War
4* Dark Warrior
1300ATK/1700DEF
Once per turn, when this card is Normal Summoned, you can Special Summon 1 Level 4 DARK monster from your hand. If you control another "Metal King" monster, you can increase this card's level by 2.

Metal King Undead
6* Dark Zombie
1900ATK/2200DEF
Once per turn, if you have a Dark XYZ monster on the field, you can Special Summon one Level 6 or lower Dark monster from your GY to your field in Defense position, except "Metal King Undead." If you control a "Metal King" XYZ monster with materials, you can activate this effect from the GY.

Spells

Beyond the Realms of Death
Quick-Play
Target one XYZ monster you control, then target one monster in your GY: Attach it to the XYZ monster as a material. When that material is removed from the field, banish it. You can only activate this effect once per turn. If the XYZ monster was a "Metal King" monster, you can target a monster in your opponent's GY, instead.

Emerald Sword
Equip
Increase the equipped monster's ATK by 800. If the equipped monster becomes a material for an XYZ monster, add this card as a material, as well.

Seek & Destroy
Your opponent gains 1000 LP. Draw a card, and if it's a "Metal King" monster, destroy one card your opponent controls.

Symphony of Destruction
Target one XYZ monster you control: send one material to the GY, then destroy one Spell/Trap your opponent controls. If the targeted XYZ monster was a "Metal King" XYZ monster, you can destroy 2.

Traps

Heart of Steel
Activate only if a "Metal King" monster you control would be destroyed by battle. Negate the destruction, and your opponent takes any damage you would have taken instead. Also, change the opponent's monster to Defense position.

No Rain, No Rainbow
Continuous
During the Standby Phase after a monster you control is destroyed, you can add it as a material to an XYZ monster you control.

Run to the Hills
Remove any number of materials from one XYZ monster you control, and if you do, you can return that many cards on the field to their owner's hand(s).

Wasted Years
Activate only when an attack is declared involving an XYZ monster you control: Negate the attack, then, return both monsters to the deck and gain LP equal to the number of materials sent to the GY this way x1000. If the XYZ monster is a "Metal King" monster, you can activate this card from your hand. You can only use this card's effect once per turn.

Extra Deck

Metal King Metallic
Rank 6 Dark Warrior
???ATK/0DEF
2 Level 6 DARK monsters
This card's original ATK is equal to the combined original ATK of all its materials with the Dark Attribute. Once per turn (Quick Effect), you can send one material from an XYZ monster on your side of the field to the GY: Take control of one monster on your opponent's side of the field until the End Phase. Once per turn, you can target two XYZ monsters you control: move one material from one target to the other.

Metal King Steel Queen
Rank 6 Dark Warrior
???ATK/???DEF
2 Level 6 DARK monsters
This card's original ATK and DEF are equal to the combined original ATK of all its materials with the Dark Attribute. This card cannot attack directly. Once per turn, you can discard a card: target one monster on the field and add it to this card as a material. If it's an XYZ monster, add its materials as well. If this card would be sent to the GY, you can remove a material from it instead. This card gains additional effects equal to the number of materials it has: (3) This card can attack twice per Battle Phase. (5) Once per turn, you can destroy one Spell or Trap your opponent controls. (7) Once per turn, you can banish a monster your opponent controls. (9) Once per turn, you can destroy all cards your opponent controls.

Metal King Unholy Father
Rank 6 Dark Spellcaster
0ATK/???DEF
2 Level 6 DARK monsters
This card's original DEF is equal to the combined original DEF of all its materials with the Dark Attribute. This face-up Defense position card cannot be targeted by card effects. If this card has more than 4 materials, your opponent cannot target another DARK monster you control for an attack. Once per turn, you can detach one material from this card to negate the effects of one card on your opponent's side of the field until the End Phase.

Metal King Armorlord
Rank 4 Dark Warrior
1900ATK/2300DEF
2 or more Level 4 DARK monsters
Once per turn, you can target one DARK monster in either player's GY and add it to an XYZ monster you control as a material. If this card would be destroyed by battle or card effect, you can detach one material instead, also, banish that material.

Metal King Executioner
Rank 4 Dark Warrior
2100ATK/1700DEF
2 or more Level 4 DARK monsters
Once per turn, you can detach one material from an XYZ monster you control to destroy one monster on the field. If this card has more than 4 materials, it can attack directly.
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