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By Samm99663
#17314
Invoked Hemera
Fire
9
ATK:?
DEF:2800
[Wyrm/Fusion/Effect]
Aleister the Invoker + Special Summoned Fire monster
When this card is Special Summoned destroy all cards on the field except this card and when you do this card gains 500 ATK for each card destroyed. When a spell/trap or monster effect is activated (Quick Effect); Banish this card and negate the activation, during the END PHASE special summon this card.
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By Samm99663
#17975
Additions to the Aroma archetype.
Aromaseraphy Great Basil
Attribute: Wind
Level:5
Type: Plant
Card Type: Synchro
Summoning Conditions: 1 tuner + 1 or more non-tuners monsters
Effect: While your LP are higher than your opponent’s, you can activate traps cards from your hand instead of setting face-down. Once per turn, if you gain LP; Target one card on the field, that target cannot be destroyed until your opponent’s end phase.
Atk:2100 Def: 1900

Aromage Mint
Attribute: Water
Level: 3
Type: Plant
Card Type: Effect
Summoning Conditions: None
Effect: While your LP are higher than your opponent’s, Inflict 200 damage to your opponent for each plant monster on the field. Once per turn, if you gain LP; Special Summon one Aroma Jar in face-down defense mode.
Atk:300 Def:1800

Aromaseraphy Thyme
Attribute: Earth
Level: 7
Type: Plant
Card Type: Synchro
Summoning Conditions: 1 tuner + 1 or more non-tuner monsters
Effect: While your LP are than your opponent’s, your opponent cannot Special Summon from the Extra Deck. Once per turn, if you gain LP; Banish one monster your opponent controls and any copies in the hand, Deck/Extra Deck, or Graveyard
Atk: 3000 Def:2300
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By Samm99663
#18006
Aromaseraphy Cilantro
Attribute: Light
Type: Plant
Card Type: Effect/Tuner
Effect: During either player's turn, discard this you take no damage for the rest of this turn. While your life points are higher than your opponent's and you control an aroma monster while this card is in the hand or graveyard: you can special summon this card, but shuffle this card into the deck when this card leaves the field. You can only activate each effect once per turn.
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By Samm99663
#20056
TRAPTRIX MUSCIPULA
ATTRIBUTE: EARTH
TYPE: INSECT
CARD TYPE: LINK/EFFECT
EFFECT: 2 monsters, including an Insect/Plant monster
Any ¨hole¨ normal trap card is set face-down instead of going to the graveyard when activated. This card gains 300 atk for each spell/trap card on the field. Spell cards must first be set face-down before activating them and must wait a turn before use.
Atk/? LINK - 2
LINK ARROWS: Bottom-left, and Bottom arrows
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By Samm99663
#20057
TRAPNOPHOBIA
ATTRIBUTE: TRAP
TYPE: TRAP
CARD TYPE: NORMAL
EFFECT: When a ¨hole¨ normal trap card is activated: Set a normal trap card from your deck and it can be activated this turn. Instead of sending this card to the graveyard, set this card face-down after activation.

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