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#32881
@jobe are there any 1 card to 2 card combos? And how many negates do the combos set up? Or is DM a deck like adamancipators where you use what you have? In this case can you tell me what a well established end board should look like?
#32884
rond, tuber it's best to just leave jobe along, i'm being serious nothing good is gonna happen interacting with him anymore, we've already proven that he lied about his undefeated streak, has shody decks and hypes himself and DM too much. there's no point in beating the bush anymore.
#32885
jobe04051993 wrote:
Sun Nov 22, 2020 8:12 pm
Combo Tutorial (images):
#1: Summon Rod to add Circle or any DM Spell/Trap card to your hand
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#2: Activate Circle to search out a DM card to add to your hand also
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#3: Activate Illusion Magic (if you need to chain block or prevent Rod from being negated)
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#4: Tribute Rod to add 2 DM monsters to your hand from the GY and/or deck
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#5: Activate Secrets of DM by using both DM monsters
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#6: Fusion summon to bring out TDMs
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#7: Activate Allure to draw 2 cards by banishing a DARK monster in your hand
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#8: After you banished, you have 2 cards drawn
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#9: Now you special summon Souls onto the field after sending DMG to the GY
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#10: Activate Souls effect to discard Navigation(s), or Circle, and/or Servant to the GY to draw 2 more cards
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#11: Now you drawn MoC and Wonder Wand (perfect start for the setup)
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#12: Now equip Wonder Wand to Souls and send it to the GY
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#13: After you sent it to GY, you draw 2 cards
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#14: Now activate Soul Servant to search out a DM card
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#15: Now add another Secrets to the top of the deck
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#16: After Servant effect resolves, trigger TDMs effect to draw Secrets of DM
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#17: Now banish 1 out of the 2 Soul Servants in your GY
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#18: Draw 2 more cards (since both DM and DMG are in your GY)
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#19: Set both Eternal Soul and Secrets face down. Then next turn (your opponents turn), activate Eternal Soul to summon DM from the GY and activate Secrets to summon MoC from your hand.
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#20: After you summoned MoC on your opponents turn, you chain the following effects in any sequence/order you want:
-MoC (destroy 1 card on the field)
-Circle (banish 1 card on your opponents field)
-Rod (tribute a monster to recycle Rod to your hand)
-TDMs (draw a card, then set it if its a Spell or Trap)
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#21: With MoC also the field, you can banish Navigation(s) from your GY also to negate Spell/Trap(s) until your next turn starts again
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Combo Tutorial!!!
#32896
Combo Tutorial: 1 Turn Dragoon or Dragon Knight setup combo

1 Turn Dragon Knight combo (if you want an unbreakable board):
#1:
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#2:
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#3:
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#4:
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#5:
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#6:
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#7:
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#8:
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#9:
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#10:
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#11:
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Then dump Navigation(s) in the GY also so you can disrupt Spell/Trap activations while spamming DM to banish a card on your opponents side of the field.
#32900
1 Turn Dark Dragoon combo (if you want negates):

#1:
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#2:
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#3:
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#4:
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#5:
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#6:
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#7:
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#8:
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Then after this you can search out Eternal Soul and dump both Navigations in the GY to setup further negates along with Dragoon while having additional draw power being ready to go.
Last edited by jobe04051993 on Mon Nov 23, 2020 12:19 am, edited 1 time in total.
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