While it can't be called tier 1 or 2, in a rouge tier I think it's fair to give credit to Marincess diverse playing style. It's not about putting up a bunch of negates but rather creates a tower that your opponent needs to out or otherwise gets OTK'd with on the following turn - being cyberse and all OTKing really is a walk in the park with this deck, especially with the new support -
Before you didnt really have much to protect the towers, or rather the field spell that makes or breaks your tower. You had to rely on drawing handtraps with Bubble Reef or opening some generic interruption.
Besides this the deck always had the decent capability of going into Bahamut Shark into Toadally Awesome. The r4nk consistency increased tenfold with the new support.
Now it's a two card combo in a deck in which almost any card is a combo piece (or handtrap) for an unaffected 4000+ ATK monster with a s/t negate and monster effect negate and depending on your hand you can easily have a s/t and omni-negate or all three of them.
Is that a lot? It's not little but it's not meta defining yet I don't think anyone expected the support to boost the deck to the top of the ladders. However the playing style of creating a very strong boss monster with a few negates which, even if they're unable to stop your opponent's entire turn stop them from outing your towers is a lot stronger than people give it credit for. Either you destroy the towers or you most likely are going to lose and that coupled with 2-3 interruptions seems both achievable and very rouge like in terms of strenght