2016 Synchron
Deck Primer
This is the 2016 Synchron Build I played back then.
The whole point in this deck is to get out 3 negates and possibly a disruption.
Only down side is no "monster reborn" or "pot of aiverice" during that time (April 11, 2016 banlist/format)/
With a multitude of combo-lines, adaptability, consistency, and low investments for high rewards; synchrons are full of fair yet broken plays and boards that (for the time) was really hard to out. Making a Quasar and maybe even another piece of interaction, to outright mind gaming your opponent with 1 hand trap (Maxx "C") made some games not even last past turn 1.
This deck is my personal build I played with for my locals in my area at the time. I was considered a degenerate player for summoning 4 negates at one point.
In this deck, you will find a somewhat irregular choice of main deck, extra and even side which was crafted to take on what I was dueling against on a regular basis where I was.
Over all, this is a casual deck, that loves negations and hates being graveyard locked. Your game-plan is a tad linear with almost all your combos starting the same exact way and is easily telegraphed. In modern time, this deck would need to chew through multi-negates, disruptions and even possibly a Nibiru.
This deck is not to be taken overly seriously, but on a casual level with friends, could fetch you a game or two.
The whole point in this deck is to get out 3 negates and possibly a disruption.
Only down side is no "monster reborn" or "pot of aiverice" during that time (April 11, 2016 banlist/format)/
With a multitude of combo-lines, adaptability, consistency, and low investments for high rewards; synchrons are full of fair yet broken plays and boards that (for the time) was really hard to out. Making a Quasar and maybe even another piece of interaction, to outright mind gaming your opponent with 1 hand trap (Maxx "C") made some games not even last past turn 1.
This deck is my personal build I played with for my locals in my area at the time. I was considered a degenerate player for summoning 4 negates at one point.
In this deck, you will find a somewhat irregular choice of main deck, extra and even side which was crafted to take on what I was dueling against on a regular basis where I was.
Over all, this is a casual deck, that loves negations and hates being graveyard locked. Your game-plan is a tad linear with almost all your combos starting the same exact way and is easily telegraphed. In modern time, this deck would need to chew through multi-negates, disruptions and even possibly a Nibiru.
This deck is not to be taken overly seriously, but on a casual level with friends, could fetch you a game or two.
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